Transactions Per Second

Transactions Per Second (TPS) Definition

Transactions per second (TPS) measures how many individual actions a system completes in one second. A transaction can be a database change, an application request, or a recorded system event. Each action counts only after it finishes.

TPS shows how quickly a system can keep up with ongoing activity. What counts as a “transaction” depends on the setup, but the idea stays the same: it reflects how much work the system can handle without falling behind. Because activity levels change over time, TPS can go up or down based on load, software design, and available resources.

Benefits of Transactions Per Second

Limitations of Transactions Per Second

High vs Low Transactions Per Second Results

AspectHigh TPSLow TPS
Activity handlingCompletes many actions within a short timeCompletes fewer actions in the same period
Busy periodsHandles activity spikes without troubleStruggles as demand increases
Waiting timeReduces queues and backlogsCan lead to delays
Typical useSuits systems with constant or heavy useSuits systems with limited or occasional use

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FAQ

Transactions per Second (TPS) measures how many actions a system can complete per second. Throughput looks at the total amount of work handled over a longer period of time. A system can have high throughput but low TPS if tasks take longer to complete, or high TPS but low throughput if each action is small.

TPS is used in many systems to measure how much activity they can handle at once. Common examples include finance and e-commerce platforms, blockchain networks, healthcare and government systems, cloud infrastructure, IoT platforms, and social media services.

TPS is important in blockchain because it affects how well a network scales as more users join. Higher TPS helps networks support more users without long waits or higher fees.

Businesses can improve TPS by reducing unnecessary steps in their systems and keeping software up to date. Adding more computing resources and spreading activity across systems can also help. Simple design changes often make a noticeable difference.

There's no single good TPS value. It depends on what the system is used for and how often it processes activity. A small internal tool may work well with a low TPS, while large online services need much higher values to avoid delays.

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